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About

Eduardo Dantas

Senior C++ software engineer working across performance-critical runtimes, protocols, reliability, developer tooling, and data safety.

I develop custom software for different industries, from an idea for a new application to improvements in an existing product. The scope and technology are chosen around the users, requirements, and constraints.

I investigate how systems behave, assess technical feasibility, and turn complex problems into focused engineering work. My experience spans C++ and Lua runtimes, client/server software, large-data tools, and build and release workflows across Linux and Windows. That same experience also supports technical work for code-model training, without identifying clients or exposing confidential project details.

OpenTibia is one of the domains where I apply that experience. Public contributions to its servers, clients, and editors sit alongside upstream C++ tooling contributions and private client engagements.

Confidential work & NDAs

Most of my client work is confidential and covered by non-disclosure agreements (NDAs). The projects shown here are a selection of public work and client-approved references, not a complete record of my work.

Confidential project details, code, and assets remain private.

Selected open-source work

A quick overview. The portfolio has the technical context, decisions, and public evidence.

C++ / Lua runtimes

Canary

Runtime startup, scheduling, protocol compatibility, and data safety contributions.

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Large-data developer tooling

Remere's Map Editor

Map loading and saving, allocation, rendering, and asset export improvements.

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Client engineering & delivery

OTClient

Client networking, logging, asset delivery, and release workflow contributions.

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Upstream C++ build tooling

Protocol Buffers & vcpkg

Constrained runtime packaging and CMake changes for target-side builds.

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Product collaboration

Premium OTClient

Public product

A publicly downloadable client product with a private implementation and a public release surface.

OTClient Redemption Premium is available through its official download page. Its source and implementation details remain private.

Official product & downloads

Private work

Selected client work, shared with the owner's approval.

Asteria

Client-approved private work

C++/Lua client and server engineering across runtime behavior, protocol compatibility, persistence, and delivery workflows.

Reference available on request.

Have a software project in mind?

Explore custom development and specialist engineering services, or get in touch with a short description of your idea.