Core Systems
Runtime architecture and performance-sensitive C++/Lua systems.
I build, optimize, and maintain C++ backend runtimes, Lua-integrated systems, protocol-driven client/server software, cross-platform tooling, and production-grade systems where performance, stability, and data correctness matter.
Applied across online infrastructure, open-source platforms, private client/server products, and developer tooling across Linux and Windows.
Capabilities
Runtime architecture and performance-sensitive C++/Lua systems.
Client/server flows, compatibility work, and protocol tooling.
Cross-platform build, packaging, and developer workflows.
State mutation, persistence, and runtime correctness work.
Public delivery surfaces, launcher/API integration, and release operations.
Impact Highlights
~54s -> 1.5-3.0s
Reduced C++/Lua server startup time in public PR measurements.
Canary PR #3968508s -> 55s
Reduced Protobuf lite runtime build time in local PoC measurements.
Protobuf landed commit139,767 -> 126
Reduced sampled CPU in static viewport rendering.
RME PR #18817,830 -> 2,230
Reduced allocator slab refills during large map operations.
RME PR #188Linux / macOS / Windows
Added cross-platform runtime smoke tests.
Canary PR #3963Multi-server
Catalog-based client asset and module delivery for supported servers.
OTCRP productFeatured Work
Performance Engineering
Public PR merged~54s -> 1.5-3.0s
script/module loading
Optimized startup hot paths across Lua loading, map parsing, caches, indexing, and spawns.
Reduced a major C++ runtime startup bottleneck while preserving Lua integration behavior.
Build Systems
Public upstream commit508s -> 55s
build step PoC
113,754 KB -> 21,579 KB
installed footprint PoC
Added constrained Protobuf lite-only runtime packaging and vcpkg support for target-side builds.
Reduced unnecessary build/install cost for C++ package-manager and cross-build workflows.
Runtime Reliability
Public PR merged3 PRs
memory, database, batching
Hardened Lua shared-userdata ownership, reduced refcount churn, improved query construction, and batched container updates.
Improved runtime safety and reduced avoidable work in memory, persistence, and player-state hot paths.
Protocol & Networking
Public PR merged2 repos
server + login stack
Built a read-only viewer flow across server state, login descriptors, persistence, commands, and compatibility.
Connected runtime, protocol, login flow, and client compatibility across repositories.
Product Delivery
Public productMulti-server
catalog delivery
Per-server
assets and modules
Windows
current public surface
Built client-side and service-side delivery flows for server-specific assets, modules, catalogs, news, monitoring, and Windows launcher distribution.
Turns a launcher into a controlled multi-server delivery surface without mixing assets, modules, private endpoints, or partner operations.
Developer Tooling
Public PR merged17,830 -> 2,230
slab refills
139,767 -> 126
static viewport sampled CPU
Improved large-map load, save, allocation, viewport rendering, and Cyclopedia asset export paths.
Made large OTBM and generated asset workflows faster and easier to operate for map/tooling authors.
Case Studies
Context: OpenTibiaBR Canary is a large C++/Lua online server runtime where startup touches scripts, map data, tile caches, spawn configuration, and runtime registries.
Problem: Startup had expensive hot paths that slowed iteration and operational startup.
Solution: Optimized Lua loading, map parsing, tile cache construction, zone indexing, and spawn startup without changing expected runtime behavior.
Impact: Script/module loading dropped from about 54 seconds to roughly 1.5-3.0 seconds in public PR measurements.
Context: Some C++ package-manager and cross-build workflows use a host protoc while target packages only need protobuf::libprotobuf-lite.
Problem: The target-side Protobuf package could still pay build and install cost for full runtime and compiler-side artifacts that the target dependency graph did not need.
Solution: Implemented upstream Protobuf CMake support for a constrained lite-only runtime build and contributed the vcpkg port change that makes libprotoc opt-in for non-native target builds.
Impact: The Protobuf change landed through Copybara as public commit 7c090172. The local PoC measured the build step dropping from 508.063s to 55.648s and installed footprint from 113,754 KB to 21,579 KB.
Context: Long-running C++/Lua server runtimes need correct ownership boundaries, efficient persistence paths, and stable client synchronization during bulk state mutations.
Problem: Lua shared userdata could miss typed finalizers, hot paths created avoidable shared_ptr churn, query construction allocated more than necessary, and bulk container mutations could send repeated intermediate updates.
Solution: Hardened shared userdata cleanup, reduced avoidable refcount churn, reused query buffers, and added batch update behavior for player/container mutations.
Impact: Improved runtime safety and reduced avoidable work across memory ownership, persistence, movement/spectator, and player-state synchronization paths.
Context: OpenTibiaBR needed a livestream/cast viewer flow that crossed the Canary server runtime and the login-server stack. The feature had to expose active casts to clients through a normal client-compatible login path while preserving game-state safety.
Problem: Viewer sessions needed to be read-only, isolated from player actions, represented in login descriptors, and compatible with client expectations without turning spectators into normal game participants.
Solution: Implemented livestream manager behavior in Canary, viewer restrictions, Lua command integration, persistence/runtime support, and matching login flow support in login-server.
Impact: Demonstrated multi-repo ownership across runtime behavior, protocol/login descriptors, persistence, commands, and client compatibility.
Context: Market, inbox, and offline-save flows need strong item and persistence invariants. Small mistakes can duplicate items, lose items, or overwrite valid player progression.
Problem: Full inboxes, stack splitting, partial insertions, market clone behavior, and partial offline-player saves had edge cases where mutation order could corrupt state.
Solution: Hardened inbox and market insertion paths with capacity checks, safer cloning/insertion behavior, batch insertion helpers, and offline save protections.
Impact: Reduced risk of duplicated/ghost items, item loss, and progression resets in economy and persistence flows.
Context: New users and maintainers need a reproducible local stack, and CI needs to catch runtime startup failures.
Problem: Build success alone did not prove that the server could start with database, config, map data, login-server, and MyAAC account tooling integration.
Solution: Built a local stack with MariaDB, Canary runtime image, MyAAC account tooling, login-server, startup scripts, LAN mode, and runtime smoke tests.
Impact: Improved developer onboarding and increased confidence in runtime startup behavior.
Context: Client delivery needed to support modern asset sets, server-specific modules, public launcher downloads, catalog visibility, operational monitoring, and update metadata without exposing private implementation details.
Problem: Partner client distribution was not a single-download problem. Different servers needed different asset trees, module sets, launch goals, update cadence, news, monitoring, and delivery rules while preserving one controlled public entry point.
Solution: Integrated client asset automation, launcher/API delivery flows, server-specific asset/module loading, partner catalog rules, admin asset monitoring, news APIs, HTTPS monitoring, signed metadata, and release support.
Impact: Gives players and operators a controlled public download/update path while preserving separation between server-specific packages and confidential partner operations.
Context: Remere's Map Editor is a long-lived C++ desktop tool used to inspect, edit, load, save, render, and export large map/client-asset data sets.
Problem: Large-map workflows were paying too much allocation, traversal, binary I/O, save-path, repaint-invalidation, and generated asset export cost.
Solution: Added pooled allocation, cached floor/tile lookups, improved binary I/O, optimized save traversal, reduced unnecessary repaint work, and added large map asset export support.
Impact: Public PR metrics report slab refills dropping from 17,830 to 2,230, allocation CPU share dropping from 20.01% to 14.62%, and static viewport sampled CPU dropping from 139,767 to 126.
Public Evidence & Contributions
This portfolio prioritizes merged PRs, upstream commits, public product pages, and cross-repository evidence. Private work is separated and described only at a public-safe architecture and outcome level.
Canary, OTClient, Remere's Map Editor, login-server, vcpkg, and Protocol Buffers contributions.
Public launcher/download pages, runtime smoke tests, release workflows, and partner delivery flows.
Private repositories, endpoints, logs, diagnostic artifacts, screenshots, assets, and business metrics stay out of public copy.
Reduced protobuf dependency surface for lite-runtime protocol data.
View PRReplaced in-house HTTP/WebSocket implementation with ixwebsocket while preserving public client APIs.
View PRAdded spdlog backend, centralized logging, log levels, formatting, file output, and safer HTTP log handling.
View PRAdded Cyclopedia/staticdata protobuf export support and performance-oriented export path changes.
View PRHardened inbox insertion with capacity checks, stack-aware behavior, atomicity, and tests.
View PRAdded tag-driven release workflow, metadata tooling, release docs, and artifact publishing support.
View PRAdded structured public errors, admin hints, config validation, and tests.
View PRMigrated login RSA backend abstraction from OpenSSL usage to Mbed TLS.
View PRMaterialized tags before publishing so release metadata and assets resolve consistently.
View PRAdded launcher relay, global capture tooling, parser resilience, and capture validation support.
View PRReduced item duplication/loss risk in market and inbox flows.
View PROptimized spectator retrieval and added tests.
View PRAdded generated Lua API docs and stubs for developer tooling.
View PRPrivate Work
Asteria client and server work across C++/Lua runtime systems, protocol compatibility, UI/runtime behavior, persistence, launcher/API integration, asset delivery, telemetry, crash reporting, and release operations.
Reference available on request.
Recommendations
Direct feedback from collaborators and clients is available on LinkedIn.
Selected recommendations are linked from my public LinkedIn profile, where recent endorsements and testimonials are available.
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